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Gog xenonauts 2 demo
Gog xenonauts 2 demo









  1. Gog xenonauts 2 demo update#
  2. Gog xenonauts 2 demo manual#
  3. Gog xenonauts 2 demo full#
  4. Gog xenonauts 2 demo free#

I am mostly happy with the movement and bullet speed. Since I don't get aim bonus unless I get *very* close, I don't have any incentive to advance at all. Won without letting the aliens fire a single shot. The outer side cover indicator of the road's fence is covered by the fence. Repeatingly moves the cursor away from and onto any alien will eventually cause it to reappear.īlock percentage text may overwrite each other in a high speed.

Gog xenonauts 2 demo free#

Can we have afterblank style free camera? With zoom.Īim cursor may disappear after switching soldier, leaving only LoF. The pit may cause some grid to be hard to select. Line of fire does not seem to take vertical height into account. Which happens to be a rock that looks heavier and sturdier than the soldier. A plant may not block a shot that pass straight through it but block those at a angle.īut sometimes soldiers still destroy the cover right in front of them, which still block shots. Wish it can outline all soldiers, not only active one.Ĭover calculation is a bit weird. Unit outline not displayed for fence and plants. We will likely be releasing hotfixes for any critical bugs that render the game unplayable, but we'll take stock and plan the next release once we have a better picture of what all the issues are.Īfter playing this, I can say I prefer auto crouching, which streamlines the tactical combat because I won't have to mind crouching TU.Ĭutting off the trees is a big improvement. However, adding lots of new features usually also involves adding lots of new bugs, so please let us know if you're having issues with the game! The best place to do it is probably in this thread, as I imagine most of the issues will be minor issues related to the new UI.

Gog xenonauts 2 demo update#

This is a pretty substantial update to the ground combat that includes a number of new features.

  • Improved Load Times: Load times are much faster now.
  • Improved Performance: Performance should be improved, as we've rewritten the sight system and a few other things to be more efficient.
  • We've removed this (set it to 1x) for now,
  • Cover Proximity Bonus Removed: Soldiers formerly received 1.5x the normal cover bonus from an object if they were adjacent to it, which was part of the auto-crouch system.
  • Gog xenonauts 2 demo manual#

  • Auto-crouching Removed: We've disabled auto-crouching to prepare the way for hooking up manual crouching to the new UI.
  • Hidden Soldier Outlines: If one of your soldiers / an alien visible to your soldiers is hidden from the camera, you now get a white outline around them to make them easier to spot.
  • Mousewheel allows you to control the camera level.
  • Camera Cutaway Shader: We've added a shader that cuts away parts of the map above the current camera level, slicing through tall trees and buildings etc so they no longer block your line of sight.
  • This is accessed by clicking a tile to set a move path, then using Shift + Ctrl to display fire mode from the end of the move path (let go of Shift to compare it to firing from the soldier's current position).
  • Shot Preview Mode: We've also implemented a new function in the ground combat that allows you to preview shot accuracy from a tile before you actually move there.
  • New UI: We've implemented a new UI in the ground combat based heavily on the one from Xenonauts 1, although some functions are still being worked on.
  • Units should move around the map in a more realistic manner now.
  • New Animation System: There's a new movement animation system in place for the humans and aliens, designed to correct the slightly weird floaty running effect from the previous builds.
  • We'd appreciate some feedback on how repetitive you find them to play through. In order to test our randomisation system, these are all variants of the same map with the sections re-arranged and the whole map reskinned into two possible biomes.
  • New Maps: The game no longer loads the same map each time, but loads one at random from a folder of eight maps.
  • Gog xenonauts 2 demo full#

    We have just released an update to the free public build of Xenonauts 2 - this is free because it is a very early build of the game and we don't think the project is of the quality where we can reasonably expect everyone to pay for it full details on where to get the build can be found in this thread.











    Gog xenonauts 2 demo